Logistics

Logistics are a part that many game systems and GM's care about enough to make and even fewer follow through with them, though for a system seeking to be as realistic as possible while still usable like MCSAC, logistics are an important albeit background value not to ignore.

Encumbrance:
Encumbrance ensures that players do not take too much gear around on their person. Beginning at 1x-1.5x one's strength characteristic in pounds of equipment, one must make all physical checks such as swimming, climbing, and running with somewhat difficulty. One's movement speed is also limited to 1/2 unless a check is made. At 2x one's strength characteristic in pounds of equipment, one must make all physical checks such as swimming, climbing, and running with difficult checks, and cannot physically carry any more than this. One's movement speed is also capped at 1/2.

Hygiene:
While for the RP aspect, it is encouraged to do many things such as brushing one's teeth, hair, shaving, etc; it is only required for the system that one's character bathes and changes clothes. After 3 days of wearing dirtied clothes or not bathing, one must pass a constitution check with somewhat difficulty or they will contract a random disease based on the circumstance, and must make a difficult constitution check for every open wound at the end of each day, for each wound they fail their check the wound will become infected. After 7 days one must pass a difficult constitution check to not contract a random disease based on the circumstance, and must make a very difficult constitution check for every open wound at the end of each day, for each wound they fail their check the wound will become infected.

Nutrition:
Nutrition is important to the human body, and without it one will slowly eat away at themselves and die. After 3+ days of malnourishment, all checks become difficult. After 7+ days of malnourishment, all checks become very difficult. Every 2 days after 7 days one loses 1/10 of their max health until death. When in recovery from malnourishment, every day well fed removes one day from the malnourishment effects.

Sleep:
Sleep is often used as passing the time or a good time for surprise attacks, but it is actually a very important resource. After 24+ hours of no sleep, all checks become difficult. After 48+ hours of no sleep all checks become very difficult. Every 4 hours after 48 hours of no sleep, one must make a very difficult willpower or constitution check with disadvantage to not fall asleep. When sleeping after sleep deprivation, one must sleep for 16+ hours to reset all debuffs, or sleep 4+ hours to reset debuffs to 24 hours of no sleep.