Man-At-Arms (TCJ)

Overview:
However 'generic' of a role the man-at-arms may serve, they are the backbone of every existing army and the backbone of most parties. They bolster defenses, protecting the weaker units, and lead the spear of the offensive, putting out crippling amounts of damage. There are three sub-classes: Blitz-fiend, Vanguard, and Fencer. Blitz-fiend focus mainly on high-speed assault attacks, often stunning or knocking enemies to the ground to clear the way for support or to open up the enemy long enough to defeat them; blitz-fiend favor more medium armor that will allow them to take hits, while not limiting their mobility greatly. Vanguard are a much slower and defensive fighter, able to take and mitigate a lot of damage, favoring heavier armor. Fencers are a very 'glass-cannon' subclass, with little bonuses to their health or armor, actually favoring lighter armor to give more mobility to their high speed and precisions abilities. They do not actually have the normal style of attack as everyone else does, only using special trained doctrine attacks, parries, etc; this gives them a much more complicated and technical playstyle that helps them defeat even the strongest or most armored enemies.